Several shots of the Operations building in the Alpha Omega level of Black Ops 4: Zombies. The building housed one of the game's characters, the computer system Rushmore. Players would be running into this house multiple times to input codes into Rushmore. The building also served as the headquarters for the officers and scientists formerly stationed here.
I was responsible for lighting, reflection probe setup, tuning atmospheric and exposure settings, conveying the mood and story of the scene, and creating multiple lighting states for in game events. I communicated with concept, design, and environment teams to ensure the gameplay and narrative were being supported by lighting. I coordinated with the FX team to make sure exposure settings and atmospherics were supporting effects, and worked with tech art to help optimize the level while still reaching our visual target.