Call of Duty Black Ops 4: Zombies - Alpha Omega (APD Interrogation)

The APD Interrogation building in Black Ops 4's Alpha Omega level in both power off and power on states. The APD Interrogation building is one of the "houses" in the top level of the Broken Arrow facility. Below this floor is the boss fight area, so we wanted to keep this area creepy and hint at what may be at the base of the pyramid.

I was responsible for lighting, reflection probe setup, tuning atmospheric and exposure settings, conveying the mood and story of the scene, and creating multiple lighting states for in game events. I communicated with concept, design, and environment teams to ensure the gameplay and narrative were being supported by lighting. I coordinated with the FX team to make sure exposure settings and atmospherics were supporting effects, and worked with tech art to help optimize the level while still reaching our visual target.

First story of the interrogation facility, power on.

First story of the interrogation facility, power on.

First story of the interrogation facility, power off.

First story of the interrogation facility, power off.

Another view of the first floor, power on.

Another view of the first floor, power on.

The second floor, power on.

The second floor, power on.

Details of the first floor.

Details of the first floor.

Details of the first floor, including some graffiti hinting towards the level's backstory.

Details of the first floor, including some graffiti hinting towards the level's backstory.

Several clips showcasing pre-and-post power states.