The diner and bridge areas of the crashed ship in Tag der Toten. We wanted to create a ship that had all its functional lighting, but still kept things creepy. We also kept a cooler-toned lighting palette, to contrast with the warm sunrise outside.
I was responsible for lighting, reflection probe setup, tuning atmospheric and exposure settings, conveying the mood and story of the scene, and creating multiple lighting states for in game events. I communicated with concept, design, and environment teams to ensure the gameplay and narrative were being supported by lighting. I coordinated with the FX team to make sure exposure settings and atmospherics were supporting effects, and worked with tech art to help optimize the level while still reaching our visual target.