Call of Duty Black Ops 4: Zombies - Alpha Omega (Power Station)

This is the Power Station in Alpha Omega, where players are able to turn the power on for the entire level and teleport to other areas. The "house" was very small (only a couple of rooms) but had some neat features such as the teleporter and power switch that I played up with lighting.

I was responsible for lighting, reflection probe setup, tuning atmospheric and exposure settings, conveying the mood and story of the scene, and creating multiple lighting states for in game events. I communicated with concept, design, and environment teams to ensure the gameplay and narrative were being supported by lighting. I coordinated with the FX team to make sure exposure settings and atmospherics were supporting effects, and worked with tech art to help optimize the level while still reaching our visual target.

The teleporter in the Power House.

The teleporter in the Power House.

We used various props around the level to show players when power was on - these monitors flipped on when power was restored.

We used various props around the level to show players when power was on - these monitors flipped on when power was restored.

Clips of the Power House in both power on and off states.