Call of Duty Black Ops 4: Zombies - Alpha Omega (Green House)

This is the Green House in the Alpha Omega level of Black Ops 4: Zombies. The Green House is one of the main houses from the original Nuketown level. Both Green and Yellow houses were more meant to look like the model homes in atomic testing sites, vs the government facilities the other houses were hiding. I was able to keep the lighting softer and less overtly creepy in this house (though the blood made it creepy enough).

I was responsible for lighting, reflection probe setup, tuning atmospheric and exposure settings, conveying the mood and story of the scene, and creating multiple lighting states for in game events. I communicated with concept, design, and environment teams to ensure the gameplay and narrative were being supported by lighting. I coordinated with the FX team to make sure exposure settings and atmospherics were supporting effects, and worked with tech art to help optimize the level while still reaching our visual target.

Downstairs of the Green House, power on.

Downstairs of the Green House, power on.

Downstairs of the Green House, power off.

Downstairs of the Green House, power off.

Kitchen with the power on.

Kitchen with the power on.

Clips of the Green House in both power on and off states.